Monday, April 30, 2007

Plastic solar cell efficiency breaks record at WFU nanotechnology center

The global search for a sustainable energy supply is making significant strides at Wake Forest University as researchers at the university�s Center for Nanotechnology and Molecular Materials have announced that they have pushed the efficiency of plastic solar cells to more than 6 percent.
 
In a paper to be published in an upcoming issue of the journal Applied Physics Letters, Wake Forest researchers describe how they have achieved record efficiency for organic or flexible, plastic solar cells by creating �nano-filaments� within light absorbing plastic, similar to the veins in tree leaves.  This allows for the use of thicker absorbing layers in the devices, which capture more of the sun�s light.
 
In order to be considered a viable technology for commercial use, solar cells must be able to convert about 8 percent of the energy in sunlight to electricity.  Wake Forest researchers hope to reach 10 percent in the next year, said Carroll, who is also associate professor of physics at Wake Forest.
 

Thursday, April 19, 2007

Scientists are creating artificial bones using a modified version of an inkjet printer.

The technology creates perfect replicas of bones that have been damaged and these can then be inserted in the body to help it to heal.

The process will revolutionise bone graft surgery, which currently relies on either bits of bone taken from other parts of the body or ceramic-like substitutes.

Original Aritcle

Wednesday, April 18, 2007

neuroArm: Exploring the Depths of Neurosurgery

neuroArm is an MRI-compatible, ambidextrous robot capable of performing the most technically challenging surgical procedures. Its dextrous components are two image-guided manipulators with end-effectors that mimic human hands and are capable of interfacing with new microsurgical tools. It has tremor filters that eliminate unwanted hand tremors seen under the microscope.
 
Each end-effector is equipped with a three-dimensional (3D) force-sensor providing the robot with its sense of touch. A surgeon, seated at a surgical workstation, controls the robot using force feedback hand-controllers. Combined with a 3D visual display of the surgical site and 3D MRI displays with superimposed 'virtual' tools, the workstation recreates the sight and sensation of microsurgery. Surgical simulation software on the workstation allows the surgeon to calculate the optimal incision site, plan a path that avoids critical structures and permits risk-free rehearsal of rare or complex procedures. To ensure safety, redundant computer systems continuously monitor and control neuroArm's movements.
 

Monday, April 16, 2007

Geordi come home

Software that can be taught to refine the information sent from a bionic eye to its wearer is being trialled in Germany.
Retinal implants can restore some vision to blind or partially blind people by taking over the job of turning light into signals transmitted to the brain. So far, about 10 people in Germany and 15 in the US have been fitted with such implants although expanded US trials are planned.
Eckmiller says the secret to improving these implants is to match the signals they produce with the signals that a healthy eye sends to the brain. One team in California, US, is trying to do that by building a copy of the retina's neurons in silicon. Eckmiller, along with colleagues Oliver Baruth and Rolf Schatten, plan to use learning software instead.


Original Article

Monday, April 09, 2007

Flexible Batteries That Never Need to Be Recharged

Mobiles phones, remote controls, and other gadgets are generally convenient--that is, until their batteries go dead. For many consumers, having to routinely recharge or replace batteries remains the weakest link in portable electronics. To solve the problem, a group of European researchers say they've found a way to combine a thin-film organic solar cell with a new type of polymer battery, giving it the capability of recharging itself when exposed to natural or indoor light.
 

Thursday, April 05, 2007

Building the Bionic Man

Once the realm of science fiction, bionics is slowly but surely becoming a reality. Advances in medical prostheses and computer technology are making the dream of building a bionic human a reality.
 

Tuesday, April 03, 2007

Ways to Lure Viruses to Their Death

There are only a few basic ways to fight viruses. A vaccine can prime the immune system to attack them as soon as they invade the body. If a virus manages to establish itself, a doctor may be able to prescribe a drug to slow down its spread. And if all else fails, a doctor may quarantine a patient to head off an epidemic.
 
Now some scientists are exploring a fundamentally different strategy to fight viruses. They want to wipe them out by luring them to their destruction, like mice to mousetraps.
 

Tuesday, March 27, 2007

Fantastic Voyage: from science fiction to reality

Under the direction of Professor Sylvain Martel, holder of the Canada Research Chair in Micro/Nanosystem Development, Construction and Validation, and in collaboration with researchers at the Centre hospitalier de l'Universit� de Montr�al (CHUM), the Polytechnique team has succeeded in injecting, propelling and controlling by means of software programs an initial prototype of an untethered device (a ferromagnetic 1.5- millimetre-diameter sphere) within the carotid artery of a living animal placed inside a clinical magnetic resonance imaging (MRI) system.

Encouraged by these results, staff at the Polytechnique NanoRobotics Laboratory are currently working to further reduce the size of the devices so that, within a few years, they can navigate inside smaller blood vessels.

Original Article

Friday, March 23, 2007

Search engine spawned from antiterrorism efforts finds place in business

[...]
 
The strength of the system, added Fetch Chairman and CTO Steve Minton, emanates from the machine learning focus of the search engine's agent-based tools. The system can recognize types of data based on a pattern and can apply what is learned about that pattern to future searches, Minton said.
 
In addition, the tool can mimic human behavior by automatically filling out a form without human intervention, using data from search results, according to Minton, a member of the original development team at the University of Southern California.
 

Technology Review's 10 Emerging Technologies of 2007

Technology Review has their 10 Emerging technologies of 2007 series of articles up.  Go take a look at http://www.technologyreview.com/special/emerging/
 

Thursday, March 22, 2007

Robot that roams the body to seek and destroy cancer

The idea of a beetle moving around inside your body may be the stuff of horror films. But scientists believe an insect-shaped robot could be a major weapon in the fight against cancer.
 
The device, just under an inch long, is designed to be inserted into the body through a small incision.
 
Once inside, doctors can control its movements and direct it to areas where investigations are needed.
 
[...]
 
However, unlike the plot of the 1966 Raquel Welch film Fantastic Voyage - which featured a microscopic crew and submarine travelling through a scientist's bloodstream - this device could not be inserted into blood vessels because it is too big.
 
I don't think devices that can do precisely that will be long in coming, and they won't need cables connecting them to the outside world either.

Friday, March 09, 2007

Nano tech in batteries

A123 Systems is delivering a new generation of batteries that deliver up to 10 times longer cycle life, five times more power and dramatically faster charge times over conventional high-power battery technology.

Connecting Your Brain to the Game

Emotiv Systems, an electronic-game company from San Francisco, wants people to play with the power of the mind. Starting tomorrow, video-game makers will be able to buy Emotiv's electro-encephalograph (EEG) caps and software developer's tool kits so that they can build games that use the electrical signals from a player's brain to control the on-screen action.
 
Emotiv's system has three different applications. One is designed to sense facial expressions such as winks, grimaces, and smiles and transfer them, in real time, to an avatar. This could be useful in virtual-world games, such as Second Life, in which it takes a fair amount of training to learn how to express emotions and actions through a keyboard. Another application detects two emotional states, such as excitement and calm. Emotiv's chief product officer, Randy Breen, says that these unconscious cues could be used to modify a game's soundtrack or to affect the way that virtual characters interact with a player. The third set of software can detect a handful of conscious intentions that can be used to push, pull, rotate, and lift objects in a virtual world.
 

Tuesday, February 27, 2007

Artificial Retina

Patients who have gone blind are a step closer to perhaps one day regaining some of their sight.

Researchers at the USC Doheny Eye Institute announced today the next step in their efforts to advance technology that hopefully will help patients with retinitis pigmentosa and macular degeneration regain some vision using an implanted artificial retina.

The announcement by Mark Humayun, professor of ophthalmology at the Keck School of Medicine of USC and associate director of research at the Doheny Retina Institute, came at a press conference at the annual meeting of the American Association for the Advancement of Science in San Francisco.

From Science Daily

Article from USC

Thursday, February 22, 2007

Research integrates photonic circuitry on a silicon chip

In work that could lead to completely new devices, systems and applications in computing and telecommunications, MIT researchers are bringing the long-sought goal of "optics on a chip" one step closer to market.
 
In the January 2007 inaugural issue of the journal Nature Photonics, the team reports a novel way to integrate photonic circuitry on a silicon chip. Adding the power and speed of light waves to traditional electronics could achieve system performance inconceivable by electronic means alone.
 
The MIT invention will enable such integrated devices to be mass-manufactured for the first time. And, depending on the growth of the telecom industry, the new devices could be in demand within five years, said co-author Erich P. Ippen, the Elihu Thomson Professor of Electrical Engineering and Physics.
 
The new technology will also enable supercomputers on a chip with unique high-speed capabilities for signal processing, spectroscopy and remote testing, among other fields.
 

New analog circuits could impact consumer electronics

Advances in digital electronic circuits have prompted the boost in functions and ever- smaller size of such popular consumer goods as digital cameras, MP3 players and digital televisions. But the same cannot be said of the older analog circuits in the same devices, which process natural sights and sounds in the real world. Because analog circuits haven't enjoyed a similar rate of progress, they are draining power and causing other bottlenecks in improved consumer electronic devices.
 
Now MIT engineers have devised new analog circuits they hope will change that. Their work was discussed at the International Solid State Circuits Conference (ISSCC) in San Francisco Feb. 11-15.
 
"During the past several decades engineers have focused on allowing signals to be processed and stored in digital forms," said Hae-Seung Lee, a professor in MIT's Microsystems Technology Laboratories (MTL) and the Department of Electrical Engineering and Computer Science (EECS). "But most real-world signals are analog signals, so analog circuits are an essential part of most electronic systems."
 
Analog circuits are used to amplify, process and filter analog signals and convert them to digital signals, or vice versa, so the real world and electronic devices can talk to each other. Analog signals are continuous and they vary in size, whereas digital signals have specific or discrete values.
 

Friday, February 02, 2007

MIT-led panel backs 'heat mining' as key U.S. energy source


A comprehensive new MIT-led study of the potential for geothermal energy within the United States has found that mining the huge amounts of heat that reside as stored thermal energy in the Earth's hard rock crust could supply a substantial portion of the electricity the United States will need in the future, probably at competitive prices and with minimal environmental impact.

An 18-member panel led by MIT prepared the 400-plus page study, titled "The Future of Geothermal Energy" (PDF, 14.1 MB). Sponsored by the U.S. Department of Energy, it is the first study in some 30 years to take a new look at geothermal, an energy resource that has been largely ignored.

The goal of the study was to assess the feasibility, potential environmental impacts and economic viability of using enhanced geothermal system (EGS) technology to greatly increase the fraction of the U.S. geothermal resource that could be recovered commercially.

Although geothermal energy is produced commercially today and the United States is the world's biggest producer, existing U.S. plants have focused on the high-grade geothermal systems primarily located in isolated regions of the west. This new study takes a more ambitious look at this resource and evaluates its potential for much larger-scale deployment.

Original Article

Wednesday, January 31, 2007

U.S. university to build 'soft-bodied' robots


Forget the humanoid Asimo and Roomba, the roaming vacuum. The next generation of robots will be soft-bodied, providing more flexibility than their stiff-jointed cousins, according to researchers at Tufts University.
The Medford, Mass. university launched the new initiative focused on the science and engineering of a new class of soft-bodied robots with the announcement of $730,000 in funding from the W.M. Keck Foundation of Los Angeles, Calif.
The new field will combine biology, bio-engineering and nanotechnology to create a flexible breed of robots capable of performing tasks requiring greater mobility, such as search and rescue missions or repair and maintenance during space exploration missions.
"Our overall goal is to develop systems and devices — soft-bodied robots — based on biological materials and on the adaptive mechanisms found in living cells, tissues and whole organisms," said co-director David Kaplan, a professor of biomedical engineering.
While Honda's Asimo robot is meant to resemble a humanoid, it is made mostly of stiff materials incapable of the kinds of flexible actions common in biology, said Kaplan's co-director, biology Prof. Barry Trimmer.
It is Trimmer's work in studying caterpillars that first provided insights into how to build a soft-bodied robot. The caterpillar is unique in that its fluid and flexible movements are controlled with a simple brain and without the use of joints. Kaplan's work has focused on engineering strong yet flexible fibres.
The two hope the new class of robots will be continuously deformable and capable of collapsing into small volumes. Their work will focus on control systems, bionic materials, robot design and construction, and the development of operating systems to run the robots.
Roboticists have long tried to emulate animal motions such as walking, but only recently has the idea of softer materials begun to play a role in robot design.
In 2005 researchers at the University of California Berkeley began work on a robot modelled after the octopus, which is capable of walking underwater on two of its arms despite having no joints in its limbs.

Original Article

Wednesday, January 17, 2007

The Terminator cometh


At 3 feet tall and a whopping 200 pounds, it wouldn't pass a physical, but it fires a machine gun with half-mile accuracy and doesn't flinch.

The latest infantryman is electronic -- a gun-toting robot developed at Picatinny Arsenal.

Engineers at the Army weapons research post in Rockaway Township hope to send the machine, the first of its kind, into combat this year.

They envision the robot rolling through city streets in search of the enemy, while troops operate it from a half-mile away.

Unlike its human counterparts, it doesn't run out of breath, and it can hit a pie plate from about 900 yards. A soldier might need to be about 600 yards closer to boast the same level of accuracy.

It goes "places you don't want to send a soldier," said Rudy Roehrich, a Picatinny engineer who helped design and test the machine.

Picatinny has been working on the $3.2 million program for several years, wrestling with how to ensure the robo-soldier fires only when it's commanded.

It's also taken some time to convince Army brass of the remote-controlled machine's potential.

"The Army is not used to machines doing their work," Roehrich said. "When you put a gun on it, they say, 'What's a soldier going to do? I don't trust that too much.' It's a culture change."

One of the biggest tests has been ensuring the robot does only what it's told. Troops operate the machine from a suitcase-size computer that lets them peer through the robot's five cameras and drive it by tilting a joystick.

Soldiers must stay in constant communication with the robot and give it a series of computerized commands before the M249 machine gun fires.

"It can't arm and fire if everything is not exactly right," Roehrich said. The robot soldier also is said not to be invincible, although Picatinny engineers would not specify exactly how it could be destroyed in combat.

Arsenal engineers see the $250,000 robot -- known as Special Weapons Observation Remote Reconnaissance Direct-Action System, or SWORDS -- as a way to keep troops out of harm's way.

It also may be a harbinger of things to come.

The idea for the gun-toting robot developed about three years ago when troops in Afghanistan asked for a device that could crawl through caves.

Picatinny engineers attached several weapons to the TALON robot, which the military has used for several years to disarm roadside bombs and mines. But it was the machine-gun version that troops found most helpful because of its ability to fire fast and far.

Contractor Foster-Miller in Massachusetts is making 10, and 83 more are planned to be built.

The Army is still reviewing the robot, but engineers hope to get it to U.S. units this year and, after training, to Iraq, said Picatinny project officer Kim Jones.

So far, a SWORDS prototype has been a hit, said retired Sgt. 1st Class Dave Platt, who runs robot training sessions at Fort Benning, Ga.

While some older troops are hesitant about using it and can be "set in their ways," the younger ones are excited to learn how it works, Platt said.

"They'd rather use this than stand in 130-degree heat with 100 pounds of armor and ammunition," said Platt, who works for the U.S. Special Operations Command in Florida.

Robo-builder


Engineers are racing to unveil the world’s first robot capable of building a house at the touch of a button.

The first prototype — a watertight shell of a two-storey house built in 24 hours without a single builder on site — will be erected in California before April.

A rival design, being pioneered in the East Midlands, with £1.2m of government funding, will include sunken baths, fireplaces and cornices. There are even plans for robots to supplant painters and decorators by spraying colourful frescoes at an affordable price.

By building almost an entire house from just two materials — concrete and gypsum — the robots will eliminate the need for dozens of traditional components, including floorboards, wooden window frames and possibly even wallpaper. It may eventually be possible to use specially treated gypsum instead of glass window panes.

Engineers on both projects say the robots will not only cut costs and avoid human delays but liberate the normal family homes from the conventional designs of pitched roofs, right-angled walls and rectangular windows.

“The architectural options will explode,” predicted Dr Behrokh Khoshnevis at the University of Southern California in Los Angeles, who will soon unleash his $1.5m (£940,000) robot. “We will be able to build curves and domes as easily as straight walls.

“Your shoes, clothes and car are already made automatically, but your house is built by hand and it doesn’t make sense.”

At Loughborough University’s School of Mechanical and Manufacturing Engineering, the technology is being backed by a £1.2m grant from the Engineering and Physical Sciences Research Council.

It involves computer-controlled robotic nozzles which pipe quick-drying liquid gypsum and concrete to form walls, floors and roofs.

Inspired by the inkjet printer, the technology goes far beyond the techniques already used for prefabricated homes. “This will remove all the limitations of traditional building,” said Hugh Whitehead of the architecture firm Foster & Partners, which designed the “Gherkin” skyscraper in London and is producing designs for the Loughborough team. “Anything you can dream you can build.”

The robots are rigged to a metal frame, enabling them to shuttle in three dimensions and assemble the structure of the house layer by layer. The sole foreman on site operates a computer programmed with the designer’s plans.

The researchers in Los Angeles claim their robot will be able to build the shell of a house in 24 hours. “Compared to a conventional house, the speed of construction will be increased 200-fold and the building costs will be reduced to a fifth of what they are today,” said Khoshnevis.

The rival British system is likely to take at least a week but will include more sophisticated design features, with the computer’s nozzle weaving in ducts for water pipes, electrical wiring and ventilation within the panels of gypsum or concrete.

Jala El-Ali, structural designer at Buro Happold — the firm that helped design Arsenal’s new football stadium, which is shaped like a flying saucer — said future homes could carry features borrowed from ant hills, honeycombs or sea shells.

Dr Rupert Soar, in charge of the project at Loughborough, has travelled to Namibia to seek inspiration from termites, which construct giant mounds by regurgitating earth in intricate designs.

“If you ask a bricklayer to lay bricks in anything other than a straight line, you’ll run into problems,” said Soar. “But if you ask the robot to make a squiggly line it really doesn’t care.”

The robots will also create a smaller “carbon footprint” than conventional building methods; and, theoretically, a family could grind down a spare room when the children leave home.

Original Article

However, the robot appears to be afflicted by all-too-human obstacles. While the Americans’ first robot-built home is predicting a completion date of April, the Loughborough prototype is unlikely to be built for at least five years.