The tyranny of two-dimensional computer and TV displays could soon be over.  A team of MIT researchers has proposed a way to make a holographic video system  that works with computer hardware for consumers, such as PCs with graphics cards  and gaming consoles. The display, the researchers say, will be small enough to  add to an entertainment center, provide resolution as good as a standard analog  television, and cost only a couple hundred dollars.
 A holographic video display could provide another way to view medical  images such as MRIs and CT scans, as well as sets of complex, multidimensional  data and designs for furniture and cars, says V. Michael Bove Jr., director of  the consumer electronics program, CELab, at MIT. And the system would be a  natural fit for displaying video games and virtual worlds. Most games now have  sophisticated three-dimensional models sitting deep within their software, "but  you don't see them because [the images are] rendered as a two-dimensional  picture," Bove says.
 The new system, called Mark III, is the third generation (following Mark I  and Mark II) of MIT-designed holographic video displays that date back to the  late 1980s. These earlier systems were "loud, finicky, required specialized  computing hardware to generate a video signal, and were a general pain in the  neck to work with," says Bove. A few years ago, he wondered if he could turn a  laboratory-based holographic display system that cost tens of thousands of  dollars into an affordable consumer product.
 Bove and his team currently have a fourth generation of system lined up,  which will be able to display an image as large as a desktop PC monitor; in  contrast, the current system's displays are only about the size of a Rubik's  Cube. Also, the current display is only capable of monochromatic holograms, but  the fourth generation will have a full range of colors, Bove says.